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Beyond Toybox, Oculus also announced that they will release their Social SDK 1.0 in Winter 2015. Users will then all have Oculus IDs, user profiles and have the ability to enter into various rooms with friends. For example, you’ll be able to enter into a room and watch Twitch or movies with friends. They are also hoping to ship in-app purchases as well, which is great news for developers looking to make some cash for the Gear VR launch.
VRScript is a fast VR prototyping environment that uses the Scheme language to enable developers to build more rapidly for the Gear VR. Currently, when a developer makes any changes to their Gear VR app, they have to recompile the entire app, before seeing any of the changes. This compile process can take minutes, which slows down the entire development iteration process. It won’t be released for a few months, but when it does, Carmack hopes it motivates more developers to build for VR.
Not once in the entire conference did any of the leaders mention the existence of other platforms or anything around the potential for future cross-platform interactions. All their social features, games, and worlds are for Oculus users only. It’s like the game-console wars all over again. The VR community is one of the most sharing, collaborative communities that I’ve ever experienced, and for Oculus to completely shut off their platform to the other players (Vive, OSVR, Cardboard, etc), is the antithesis of what the community stands for. I hope this move compels the other big players to take a stance in the opposite direction and open their doors to any platform.
The new intellectual property may not be completely suitable for the Oculus Rift” and Project Morpheus” since it takes places from a third-person perspective as opposed to the first-person view. The video game is set to come out on May 27 for the PC, PS3, PS4 , Xbox 360 and Xbox One. The Nintendo Wii U version remains without a release date window.
GDC’s 2016 State of the Industry Report surveyed 2,000 professional developers who attended the popular annual trade show during the past three years, asking about their current work and interest in various virtual reality and augmented reality technologies (among other things). The virtual reality was by far the most popular VR headset among the surveyed developers, with 19 percent of respondents saying they were currently working on a game for the device. A number of Rift competitors were well behind in a statistical dead heat for second place among active VR developers: Samsung’s GearVR at 8 percent of respondents, Google Cardboard at 7 percent, and HTC Vive and PlayStation VR at 6 percent each.