Which is the most popular VR device with developers?

Which VR Unit Will Dominate?2016 is poised to be a huge year for virtual reality, with the Oculus Rift, PlayStation VR, and HTC Vive all about to come out in the coming months. Now, a brand-new report from the Video Game Developers Conference has actually indicated that the Oculus Rift is the most popular amongst the three with developers who reacted to the survey.

19 percent of respondents in the “State of the Market” study said they are currently creating a game for Oculus Rift. The next closest was Samsung’s Gear VR, which 7 percent of those surveyed stated they were working on. Google Cardboard, PlayStation VR, and HoloLens all can be found in below that.

When looking at what VR/AR platforms their next game would pertain to, the Oculus Rift was still the leader, picked by 20 percent of surveyed developers. It was followed by “Uncertain” at 12 percent, while 9 percent of people stated their next VR/AR game would concern PlayStation VR. HTC Vive was selected by 8 percent.

Just due to the fact that a developer is making a game for a particular platform does not always mean that is the system they are most thinking about. Another question asked which VR/AR platforms interest them the most presently. The Oculus Rift came out on top yet again, followed by PlayStation VR and HTC Vive with 26 percent each. HoloLens ranked at 25 percent.

The State of the Market study likewise revealed that 75 percent of participants said they felt the VR/AR market represents a long-term sustainable business. Nevertheless, forecasts about sales rates compared to traditional gaming consoles were more contested.

Asked when they think VR/AR gadgets would exceed the sales varieties of video game consoles in 2015, 27 percent of participants said they think that will never ever occur.

“Simply 1 percent of those surveyed stated they anticipated it to happen by 2018, the earliest amount of time readily available for selection,” GDC said. “44 percent of respondents anticipated it to happen by 2026, and a total of 54 percent thought it would occur by 2030.”

It is going to be a major battle between all of these VR and AR units in the years to come.  It looks like the clear winner today is the Oculus Rift.  If you want to get your hands on an Oculus Rift without the high price tag, you can enter a free Oculus Rift giveaway.  It is quick and easy to join and simple to participate in.  They even have an awesome tutorial video on the contest page which details how to qualify and win!


Xbox One Controller And Adapter Coming To Oculus Rift VR, Out 2016

On August 1, 2012, we launched a Kickstarter campaign to seed the development of a groundbreaking virtual reality headset – Oculus Rift.360 degree video camera oculus rift

Mitchell: It’s everything. It’s display technology. It’s optics. It’s materials. It’s manufacturing. It’s everything that goes into a consumer product. A development kit is not a consumer product. We sell our dev kits directly, and we have a lot of flexibility in how we can price that. With something like this, a true consumer product you can buy at retail, $599 is where it lands.

Mitchell: We shipped Development Kit 2 in June of 2014, maybe July. This has a new display, higher resolution display, custom VR panels running low persistence at 90Hz, integrated audio, integrated microphone, totally redesigned ergonomics, spatial interface, head strap, the load balancing across the whole thing. Inside the box, you have the Xbox One controller for that style of game. You have the Oculus remote. You have the sensor and all the cables you need to get started. You get one sensor in the box, and the second one is for Touch. Then, we’re including Lucky’s Tale and EVE: Valkyrie with preorders. That’s the package.oculus rift 360 degree video

Mitchell: As far as the CPU and GPU requirements, I don’t know about the number they’re quoting there. We set our recommended spec ahead of them for the full Rift experience. For developers and consumers, everyone should be going after the GTX 970. We have eight gigs of RAM and the i5 processor Oculus Rift giveaway too. This is the sweet spot, both in terms of cost and, more important, in terms of quality of experience. Everybody’s been waiting so long for VR. When you buy this thing, you want to take it home and have the incredible immersive experience. You’re going to need a high-end GPU to power that.

So, in terms of that exact number, I’m not exactly sure. We have Gear VR out there as well, which is its own VR experience. It’s not exactly one-to-one in terms of the way they’re rift describing it. As far as the number of GPUs out there that meet our recommended spec, the 13 million number is probably roughly accurate. They would probably know better than us.


$599 Oculus Rift Headset And 100 Games Will Kickstart VR In 2016

Born out of a Kickstarter campaign back in 2012, and purchased by Facebook for $2 billion in 2014, Oculus Rift launched what Silicon Valley is hoping becomes a virtual reality boom in 2016. Sony and HTC (in partnership with video game company Valve) are releasing virtual-reality headsets later this year, but putting the Rift on sale today means it will be the first concrete look anyone’s had at how much virtual reality might cost the average consumer.

Buyers will require a powerful computer to run the headset. Graphics chip manufacturer Nvidia has suggested that only 13m PCs or less than 1% of the global PC market will be capable of running virtual reality applications on headsets like the Rift and Vive. A bundle that includes a computer capable of running the Rift will also be available for pre-order in February costing $1,499.

Other developers agree that it could be too expensive to attract a mass consumer audience. The price is a lot higher than we expected,” said Katie Goode whose studio Triangular Pixels specialises in VR experiences. Of course, we’re in two minds about it. From a developer view it’s very much a new platform, but for a lot of consumers, it’s still seen as a PC accessory and it’ll be hard to convince them otherwise.

DK2 isn’t identical to the consumer Rift, but the fundamental building blocks for great VR are there. All the content developed using DK2 will work with the consumer Rift. And while the overall experience still needs to improve before it’s consumer-ready, we’re getting closer everyday — DK2 is not the Holodeck yet, but it’s a major step in the right direction.360 degree video oculus

Like the Crystal Cove prototype, DK2 uses a low persistence OLED display to eliminate motion blur and judder, two of the biggest contributors to simulator sickness. Low persistence also makes the scene appear more visually stable, increasing the potential for presence. The high-definition 960×1080 per-eye display reduces the screen-door effect and improves clarity, color, and contrast.

On August 1, 2012, after generating some early hype at E3, enter our Oculus Reift giveaway lands on Kickstarter The project video, hosted by affable Rift creator Palmer Luckey, is filled with praise from the likes of Id Software’s John Carmack, Cliff Bleszinski and Valve Software head Gabe Newell. The Kickstarter promises a virtual reality experience unlike any other, with a wider field of view and better, low-latency head tracking. The Oculus exceeds its $250,000 funding goal within 24 hours , going on to raise over $2.4 million by the end of its Kickstarter drive.


Public Outcry Over The Oculus Rift Price Misses The Point

A very close competitor, the HTC Vive (set to release in November of this year) was a surprise to me. When you think of HTC, you usually think of phones; you wouldn’t, for a second, fathom that they would be (probably) the #1 competitor of Oculus Rift. Like it’s rival, the Vive will feature head tracking, 1080p resolution, and the ability to look around 3D environments. Unlike Oculus though, the Vive will be equipped with two wii-like motion controllers that can become either tools within a game or even hands that enable you to manipulate objects in your environment. Palmer Luckey, founder of Oculus Rift, has recently announced motion controllers. The controllers won’t be released, initially, with the first consumer generation; but it’s possible that is may be included later on.360 degree video oculus

The one major drawback of the DK2 is that it is so heavily dependent on cords, which will hopefully change by the time the consumer version is released. There are HDMI and USB wires hanging from the top of the headset that you have to connect to your computer. Then, there are the power cord and camera connectors. It’s a little too much and we found that-at least twice-one of the cords would detach and end our experience earlier.

We still don’t know pricing info, but you can expect the consumer free Oculus Rift to cost more than $350 – and the PC required to power it will cost you significantly more than that. This May, Oculus revealed the recommended specs for the Rift, and it will require high-end (though not highest-end) parts like GPU and processor to maintain a consistent 90 fps while running two 1,200 x 1,080 displays (the per-eye resolution of the consumer Rift).

In a separate blog post, Oculus announced that it’s shipping the final Rift headset to developers ahead of the consumer launch. Devs just getting started can still use a Rift DK2 (development kit 2), but those putting the final touches on games set to launch alongside the Rift in Q1 can get their hands on the finished product to help dot their i’s and cross their t’s.360 degree video camera oculus rift

Update: We’ve just heard that a development kit version of the oculus rift vr headset will be available in Q1 2016. It won’t be a consumer-ready version (thus won’t be available with the headset itself), but just an early edition for developers to work on. CEO Brendan Iribe told us that the reason for this is to give developers time to get used to the new controller and incorporate their games around it. Preorders for the Touch will open the same time as the Rift.

First, the Rift is Microsoft’s answer to Sony’s Project Morpheus. The Oculus Rift is ready-made, has super-high brand recognition and is poised to offer a finely tuned VR experience to a horde of anxious, hungry gaming fans. Morpheus could very well walk into a similar situation when it launches, but there’s one major difference between the two systems: Sony has to finish developing and then continually support Morpheus on PlayStation 4; Microsoft has to trust Oculus to handle most of that work.


News & Rumors

Oculus VR founder Palmer Luckey explained the high cost on Twitter, saying the company would not be making any money on the hardware and the included Xbox One controller was not a cause to inflating the price Many expected the $350 price due to the August 2012 Kickstarter campaign, which offered the first developmental kit at the $300 level. The company sold a second generation version for $350 in March 2014.

Fast forward to March 2013 and Valve throws its hat into the Oculus ring, announcing that official Rift support is coming to Team Fortress 2 Rift developer kits begin shipping in April , inciting a flood of virtual reality projects. Some people modify existing games to work with the Rift, like Skyrim , while others create wholly original projects, like a deep sea diving simulator and a disturbing virtual guillotine Many Kickstarter projects promise Oculus support for their games. One Kickstarter project, The Gallery: Six Elements , is announced as a Rift exclusive , despite the fact that the headset still has no retail release date.

Throughout the rest of 2013, Rift projects and mods continue to make the rounds, and Oculus VR begins to gobble up talent and funding. In May, the company picks up former Valve software engineer Tom Forsyth and University of Illinois robotics scientist Steve Lavelle. Forsyth will tackle improvements on the Rift SDK, while Lavelle becomes Oculus VR’s principal scientist. In June, EVE VR, a space combat sim set in the same universe as EVE Online, generates a lot of buzz at E3 (enough praise that many Joystiq staff members make a point to set aside time to try it out before the conference is over).

In February, Oculus announces plans to co-publish EVE VR , now known as EVE: Valkyrie, as an Oculus exclusive. Meanwhile, stock of the Rift dev kit begins to run out as some of its components are no longer being manufactured. The next month, Valve’s head of VR, Atman Binstock, oculus joins Oculus as Chief Architect, and the company reveals that 60,000 dev kits have been sold. The following week, during GDC 2014 , Oculus announces that developer kit 2 (DK2) is now available for pre-order at $350. DK2 incorporates the tech used in the Crystal Cove prototype.

It’s important to note that the DK2 is not for non-technology enthusiasts. It’s not even for those who have an average knowledge about technology and computers. We have been writing about and testing technology products for years and it still took us hours to properly set up. Part of the problem is that we have a MacBook Pro 13-inch Retina and the DK2 just started running on OS X on Monday. Last week, we installed Windows 8.1 using Boot Camp and finally were able to get things working.360 degree video oculus


Oculus Rift DK2 Initial Impressions

Microsoft and Oculus are leaping into the future of virtual reality hand-in-hand. Oculus CEO Brendan Iribe today announced that the Rift will be packaged with a wireless Xbox One controller , native support on Windows 10 and the ability to play Xbox One games inside the headset itself, in a sort of virtual cinema, via Xbox-to-Windows streaming. Microsoft’s Head of Xbox Phil Spencer took to the Oculus stage to lay out his plans for the Rift and Windows gaming going forward – and there’s a reason he looked so happy while doing so. In fact, there are a few reasons the Microsoft-Oculus deal should be gangbusters for both companies.

Then he shot me with a magic gun, and I became tiny, everything rising up around me. He helped me put giant virtual robot gloves on my virtual hands, and I started boxing with a Rockem-Sockem robot. I grew bigger again. I shrank him with a gun. We zapped our toy room into an ocean, where everything floated. We went back to antigravity, and everything floated away.

Eventually I left the magic toy room, and Luckey came out and spoke to me. It felt like we were together in some strange magic carnival, just us. And the controls of the Touch melted: being able to actually move my fingers, or use physical buttons, is a totally different experience than the more controller-like design of the Vive or PlayStation Move controllers.

The Touch is a hybrid, and it took getting used to. I felt like I was in a type of physical therapy at first, learning to move and be comfortable. It took some getting used to, and knowing where my controls were without seeing…but it started making sense fast. I would have liked a better on-screen guide, like Vive offers with many of its VR experiences. But the enter to win an Oculus Rift virtual reality headset demo wasn’t even a game, or an app, it was more a developer’s testing demo.360 degree video oculus

Microsoft has announced Xbox One compatibility with enter to win an Oculus Rift virtual reality headset: Your Xbox One games will be able to stream onto the Rift via your PC. Windows 10 allows for system-to-system game streaming across devices, so this isn’t all that surprising. Rift is, basically, another display. The Xbox One games won’t be in VR, instead playing back on a screen in a virtual theater, much like watching movies in Oculus.

Could the Xbox end up offering up virtual reality by using the Rift directly? Nothing has been confirmed, but the Xbox is a Windows computer, in a sense, too. It’s also not clear that the Xbox One would even have the horsepower to work with Oculus. Then again, Sony has found a way for the PlayStation 4 to run VR via Project Morpheus, so anything’s possible.


Oculus Rift Founder Says $600 VR Headset Being Sold At Cost

Oculus might be giving you an Xbox One controller to get your virtual reality experience off the ground, but what if you want more natural control? Don’t worry, that’s coming soon. Palmer Luckey and crew just took the wraps off of Oculus Touch, a hand controller system that lets you navigate the virutal world in a more natural way. Each grip includes both motion-based input as well as physical controls and haptic feedback – in some cases, you’ll feel what you touch in the VR space. There’s no mention of pricing or whether Oculus Touch will be ready for the consumer Rift headset’s early 2016 debut, but we’re hoping there isn’t a protracted wait.

Both games are third-person experiences: You’re not seeing through your character’s eyes, but are looking at the action from somewhere else in the room. Edge of Nowhere put me on windblown frozen cliffs. Someone was in front of me, an explorer. I started moving, and he started moving. Then I realized I was him, controlling him third-person. As I moved him around, climbing and jumping, I could also move my head around, looking at large chasms, and foreboding cliffs up ahead.

Chronos takes place in a giant castle-like maze, with a cryptic vibe similar to Sony’s Ico and Shadow of the Colossus. I ran from room to room, solving puzzles, finding things to collect, and running from strange creatures. But in each room, I stayed in a fixed place and watched myself move around: like I was now jumping from security camera to security camera in a huge house, watching myself. Both of these were out-of-body experiences, in VR.

I was led into a testing room, a Rift put on my face again as someone helped me get my Touch controllers on my hands. As they slipped on, I saw glowing hands float in space in front of me. I was in a room filled with toys. And across the virtual play-space, Palmer Luckey’s head and hands glowed: he was operating an avatar, speaking to me over my headphones as he stood in another room.360 degree video camera oculus rift

Luckey asked me to grab a block in front of me. I relaxed my fingers – forefinger, middle and thumb – and picked up one of several blocks on the table in front of me. There were balls, blocks, remote controls, laser guns. win a free Oculus Rift Targets and garden gnomes and masks were mounted all around me. I threw the ball. I didn’t throw well. I tried again, and knocked over a statue. I tossed another block at Luckey. He ducked, and threw something back at me.

A tetherball was hanging from the sky, and I punched it. He punched it back at me, as we stood across from each other: disembodied faces and floating hands, having a chat. Then I picked up some virtual roman candles, as he lit mine and we shot win a free Oculus Rift sparks in the air. He asked me to pick up a remote control near me, and I used the thumbstick on my controller to operate a toy tank, driving it up a ramp, and then aiming at Luckey’s tank, and pressing the trigger, and firing missiles at him.